Difference between revisions of "Mad Scientist Potions"

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The Mad Scientist Potions are potions purchased from the [[Mad Scientist]]. When used on a waja, they add one of the 9 Potion [[Mutations]] to the waja.  Once added, the mutation is permanent, cannot be removed, and is inherited the same way that Custom Mutations are.
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The potions offered by the Mad Scientist are not purchased with WC.  Instead, the player must trade one accessory of any kind as well as a certain number of the four ingredients found in the [[Mining]] game (Rocks, Crystal Shards, Roots, and Earthworms).
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==Available Potions==
 
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Revision as of 13:53, 14 January 2011

The Mad Scientist Potions are potions purchased from the Mad Scientist. When used on a waja, they add one of the 9 Potion Mutations to the waja. Once added, the mutation is permanent, cannot be removed, and is inherited the same way that Custom Mutations are.

The potions offered by the Mad Scientist are not purchased with WC. Instead, the player must trade one accessory of any kind as well as a certain number of the four ingredients found in the Mining game (Rocks, Crystal Shards, Roots, and Earthworms).

Available Potions

Image Name Effect Description Cost
File:Arista potion.png Arista Potion Gives your waja the Antenna mutation. The Mad Scientist says "Yes, the Arista Potion is another favorite of mine. When my beasts are blind from so many eye experiments I use this potion to give them a different advantage at withstanding future tests."
  • 4 Rocks
  • 1 Earthworm
  • 5 Roots
  • 7 Crystal Shards
  • 1 Accessory (any kind)
File:Classic potion.png Classic Potion Gives your waja the Neck Bolts mutation. The Mad Scientist says "The Classic potion is, for some strange reason, one of the most popular potions I offer. Clients constantly request this potion and yet it's so small and... uncreative. My talents are wasted on such a potion but the clients never change their mind."
  • 5 Rocks
  • 2 Earthworms
  • 6 Roots
  • 3 Crystal Shards
  • 1 Accessory (any kind)
File:Livingston potion.png Livingston Potion Gives your waja the Rhino Horns mutation. The Mad Scientist says "The Livingston Potion is one to be desired. The sharpness and thickness of these effects are a must see! Of course, I wouldnt want to touch them so carelessly."
  • 5 Rocks
  • 1 Earthworm
  • 4 Roots
  • 5 Crystal Shards
  • 1 Accessory (any kind)
File:Nightmare potion.png Nightmare Potion Gives your waja the Shoulder Eyes mutation. The Mad Scientist says "YES! The Nightmare Potion. Such a magnificent and, yet, grueling creation. Haha, your beast would never complain about going blind again. I am sure you would be pleased with such an effect."
  • 2 Rocks
  • 1 Earthworm
  • 3 Roots
  • 3Crystal Shards
  • 1 Accessory (any kind)
File:Prehistoric potion.png Prehistoric Potion Gives your waja the Raptor Claws mutation. The Mad Scientist says "The Prehistoric Potion is a popular one. Its effects are, well, prehistoric and not currently available on today's specimens. Perhaps some day I should invest more into extending the effects of this potion."
  • 6 Rocks
  • 2 Earthworms
  • 4 Roots
  • 5 Crystal Shards
  • 1 Accessory (any kind)
File:Ptthhh potion.png Ptthhh Potion Gives your waja the Forked Tongue mutation. The Mad Scientist says, "The Ptthhh Potion was a mistake. The results are far from entertaining. In fact, I find it very annoying that it cant decide on going one direction! No, it must go two ways."
  • 3 Rocks
  • 1 Earthworm
  • 5 Roots
  • 3 Crystal Shards
  • 1 Accessory (any kind)
File:Slime potion.png Slime Potion Gives your waja the Gills mutation. The Mad Scientist says "Hm, the Slime Potion huh? Creatures that live in the deep have many attributes people dream of having. This Potion would give your pet just what it needs to be a water dwelling beast."
  • 3 Rocks
  • 1 Earthworm
  • 4 Roots
  • 2 Crystal Shards
  • 1 Accessory (any kind)
File:Thago potion.png Thago Potion Gives your waja the Tail Spikes mutation. The Mad Scientist says "The Thago Potion is very annoying and I dislike offering it to my clients. The potential risks it allows are uncontrollable. Especially to those beasts who insist of wagging their tails."
  • 7 Rocks
  • 2 Earthworms
  • 4 Roots
  • 4 Crystal Shards
  • 1 Accessory (any kind)
File:Xenu potion.png Xenu Potion Gives your waja the Alien Eyes mutation. The Mad Scientist says "Oh, the Xenu Potion! I love this one, the results are exceptionally hilarious. The vision of such an effect is far and beyond any ordinary perspectives. I do enjoy the shine as well."
  • 1 Rocks
  • 1 Earthworms
  • 1 Roots
  • 1 Crystal Shards
  • 1 Accessory (any kind)